The Diablo 4 community is openly revolting. Patch 1.1.0 dropped yesterday ahead of tomorrow's Season 1 opening, bringing a series of changes to game balance, loot, and (unfortunately for them) sorcerers. The response from the player base has been negative to say the least.
Everywhere you look, players of the game are angry about both what was changed and what wasn't, and the reaction has been so bad that Blizzard decided to schedule one of their Campfire Chat sessions this Friday to discuss it.
PCG's Tyler Colp addressed the community's vehemently negative reaction to the Sorcerer nerf in patch 1.1.0 yesterday, but it's not just the wizard changes that people are upset about. Even players who aren't angry about the Sorcerer changes have begun begging Blizzard to bring the patch back, removing (or claiming to remove) the game, and talking about how much they are looking forward to Baldur's Gate 3. Surely the Sorcerers will be the angriest, though. I doubt any other class would offer Blizzard developers a million dollars to walk a mile in their shoes.
The reaction to the patch has been so vocal and so negative that it's nearly impossible to fit it all in here: a player named BGStealth has "run all classes into the ground," leaving monster density and resistance "unfixed," and "a realistic and engaging end game." A player named Athmil scoffed at the patch for failing to establish a "realistic and engaging endgame"; a player named Athmil scoffed, "What do you mean there is no endgame?" and added "Another uber-unique that you can never get after 10,000 hours of play.
Other players are baffled by the changes, which seem almost arbitrary."
"Two seconds added to teleporting out of the dungeon," said a user named w1nstar: "[Blizzard's] way is to make eye contact with you and say calmly and clearly, 'Yes, I really, wholeheartedly hate you.'"
Another player summed up the fan's reaction in one simple statement, "I fixed a problem that players were enjoying."
To my eyes, the negative reaction to patch 1.1.0 appears to be colored by players' negative reactions to Diablo 4's move to live service. While it is hard to imagine a world where such a patch would be greeted warmly, several players have interpreted the change as a cynical trick to get them to devote more and more time to the game.
By making players weaker, enemies stronger, and sprinkling in a few ultra-rare items that require hours, weeks, or months of grinding to obtain, some players, rightly or wrongly, believe that Blizzard is trying to make them play as long as possible, They suspect that Blizzard is just trying to monetize the game. The post has, at the time of writing, received 10,000 upvotes and numerous Reddit awards."
Still, at least some players are enjoying the dunking. Comments about the Sorcerer's new unique wand, the Oculus, have been met with special praise. At least one player is upbeat and optimistic about the wand, remarking, "I hope it teleports to the character selection screen so I can reroll other classes." Another player is eager to teleport to Path of Exile and Baldur's Gate 3.
Blizzard promised to have another Campfire Chats this Friday to discuss feedback on patch 1.1.0, but unless they announce a full rollback of most of the changes they made, the developers are not going to get many people I don't think we will get them back. A player named Presenex wrote in a comment that got a lot of votes, "I can't wait to be told that they have heard everything we have to say and nothing will be changed."
I don't know what will happen, but so far the Diablo 4 community has been quite opposed to Blizzard's changes and it is unlikely that will change. I don't think this will have a huge impact on the number of people actually playing the game, since that's what gaming communities are like, but it doesn't look good to have all the major discussion hubs for the game be wall-to-wall anger and resentment. On the other hand, this person is quite happy that Blizzard fixed the problem of the mesif camels not honking. Perhaps that's a good foundation to build on.
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