Kojima makes surprise appearance on Apple stream, praises Mac "rendering pipeline," announces Mac version of Death Stranding

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Kojima makes surprise appearance on Apple stream, praises Mac "rendering pipeline," announces Mac version of Death Stranding

Did you know that director Hideo Kojima loves Macs? If your answer is "no," then your view of director Hideo Kojima, creator of Metal Gear Solid and Death Stranding, is probably the same. Kojima appeared at Apple's WWDC event on Monday to announce that Death Stranding Director's Cut will be released on the Mac later this year. He also promised that future Kojima Productions games will be playable on Apple systems as well.

"We are now entering a new era of gaming on the Mac," Kojima said, emphasizing the power of Apple's latest chips. He added, "I was blown away by Apple's silicon with the latest rendering pipeline, the power of Metal 3, and the incredible graphic fidelity achieved by MetalFX upscaling.

I had to laugh when Director Kojima appeared on Apple's live stream to talk about how cool Apple's processors are. But I mostly believe him: Death Stranding was one of the first games to wow us with Nvidia's DLSS upscaling, and according to Digital Foundry, MetalFX is very impressive.

Kojima did not specifically mention that Death Stranding 2 will also be Mac compatible, but concluded by saying that "this is just the beginning and we are actively working to make future titles compatible with Apple's platform." Death Stranding will be available for pre-order "in the near future."

Early in the presentation, Apple announced a new "Game Mode" feature for the Mac. Game Mode gives games priority access to the CPU and GPU. More importantly, perhaps, Bluetooth latency between the controller and AirPods will be reduced and input and audio will be tightly synchronized. I don't know if quality or battery will be a trade-off, but it's great that Apple is making this a priority, as Bluetooth audio latency is a real nuisance for gaming systems like the Switch.

Apple also mentioned a new "game porting toolkit" to simplify the porting process, but compared to what Valve is doing with Proton to get Windows games to work very well on Linux, for example, it is not likely to have a significant It seems unlikely that this will have any impact. Otherwise, like Kojima, Apple will have to keep paying for the games they really want to play on their OS.

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