Nightdive's "System Shock" is great fun. While it is technically impressive for an Unreal Engine 4 game with great performance and a lightweight installation, I did encounter a few glitches while playing.
And all of the glitches I remember have been addressed in the first patch since the May 30 launch. The worst was a bug in the cyberspace section of the maintenance level that made progress almost impossible. The game still crashed right after I finished, but I didn't have to play it a fourth time because of the autosave.
Now we're good to go: "Fixed a crash that sometimes occurred when exiting maintenance cyberspace. There are a few other fixes for crashes, but the minor fixes and tweaks have really surprised me. For example, since launch, enemy corpses now persist throughout the entire playthrough.
That's the rule, but when you're loading, enemy corpses flop around like Skyrim-style ragdolls and settle into new positions, dancing a little jig every time you backtrack to get a weapon upgrade or something, like the restless dead I'm not sure how I'm supposed to do it, but I do it. I thought it was a permanent quirk of this game, but no, it's fixed.
The same goes for the laser sight upgrade on the Magnum. Previously, a small laser pointer VFX would appear near the gun, but at the end, no dots would appear. I thought this was just a visual cue to indicate an accuracy upgrade, but this latest patch adds a RE4 red dot in the middle of the crosshairs.
Citadel ATMs will always tell you they are offline, even if you pick up a dead employee's debit card. This is another bit of interaction; I thought the card was gone, but now I can get the dead person's cash. Most of all, I am impressed that Nightdive has addressed so many of the issues so quickly. Normally, this is the kind of work that one would expect to see resolved piecemeal in the months following a release, but the full list (shared below) is one "wait, they fixed that one too?" after another.
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