Seven ridiculously specific details I found while looking at "Starfield Direct" frame by frame.

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Seven ridiculously specific details I found while looking at "Starfield Direct" frame by frame.

After a year of digging through screenshots and details from last summer's "Starfield" gameplay video, we finally have a treasure trove of new footage to peruse while we wait for the September 6 release date. Believe me, you can assume that this footage has been thoroughly perused.

Of course, we've already given you plenty of presentation on the main gameplay elements we've discovered about "Starfield". We searched Direct for the geekiest tidbits that you may have missed on your first (or 40th) visit. I'm talking about specific sandwich recipes, perk trivia, and one guy's mysterious search for beans.

I spent longer than I would have liked going through frame by frame to sort out new information about Starfield factions and what we know about Starfield cities, but in reality I was just distracted by sticky notes and environmental clues. Kudos to whoever found the "rage quit" button in the cockpit. They get it. And isn't this what Bethesda RPGs are all about?"

Just three days after Starfield Direct, I abandoned the plot entirely and went off to collect secrets and goodies in earnest.

Here are seven ridiculously specific things I noticed in the Starfield Direct:

A post-it note detailing the recipe for "THE Sandwich" was hastily scrawled on what appeared to be the ship's kitchenette. Here's the recipe:

Thanks to the Starfield developer's excessive sandwich collecting, we know that "multi-meat" is similar to salami. I'm a salami pro. It's a great cold cut, and I hear the space is cold. But unspecified cheese. Plain white bread" that sandwich lacks more than "chunks". It needs chipotle mayo or Dijon mustard, a second kind of meat, and a specific cheese. It should be toasted. Someone must have packed a sourdough starter.

By my calculations, this implicitly top-quality sandwich is the one at the bottom of the cabinet, with no peer review. I would like to know which of Starfield's associates is responsible.

If you spent as much time on Frame Hunt as I did on last year's exposé, you already know that Aquila City, the main Freestar collective faction, was founded by Solomon Coe in 2167 (163 years before the events of "Starfield"). No wonder, then, that there is a Coe Plaza named after him, and you can find it with a simple city walk-through. But wait a minute, this is also the last name of crew member Sam Coe.

We don't know anything about Sam yet, except that he has a negative game (which also makes him guilty of sandwich crime until proven otherwise), but he certainly seems more connected to the group than the average space cowboy. He will probably tell me everything two minutes after we meet, and all my speculation will be for naught. But I had noticed.

Look at this guy. Look at this nice guy. The Moppin' Bot is a chunky autonomous vacuum cleaner for a planetary outpost. I'm sure it's a craftable companion in the building system. They can also be seen running around the neon streets. But will they talk?

This is a nice detail about combat, but only comes up for a very short time...it seems that Starfield has a thermal scope attachment for guns, while Fallout 4 did not...Bethesda has done some work on Starfield's attachments to improve gun play and highlighted all the work that went into improving customization. Interestingly, you can also see this thermal highlight on the enemy at 39:45 in a non-scope view. The thermal attachment is definitely a win for us sneaky snipers, helping us find targets in a brown, rocky field.

If you check out the 2022 tape of the Starfield gameplay release, you will notice that the Kid Stuff perk available at character creation allows you to visit your parents and 10% of your spacebucks are automatically sent to them.Starfield As of Direct, the donation to this family has been reduced to 2%. This is a face-saving gesture to the fathers and mothers. It's no surprise that some of the perks have been revamped due to the extra year of development, but I didn't think that filial piety would be one of them.

Oh come on, Starfield's dialogue options by characteristics are decent. This guy needs a professional beast hunter to hunt down the bad guys. But more importantly... Bring back the beans.

For a brief moment, the compass on your HUD flashes "cough." I've heard very little about the survival factor at Starfield, but this must be a status effect you get in cold weather.

Since it's a pity to go all the way to space to catch a cold, I expect there will be more strange space diseases; in Fallout 4, there were mostly normal diseases and additions, but in Fallout 76, Bethesda has a proper weird disease."

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