Broken Sword designer retires after 30 years in the industry, laments "AI threat" to next generation of creators.

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Broken Sword designer retires after 30 years in the industry, laments "AI threat" to next generation of creators.

On June 20, Steve Ince announced on LinkedIn that he is retiring after more than 30 years in the video game industry; Mr. Ince has had an impressive career and played a major role in the classic "Broken Sword: The Shadow of the Templars" series dating back to 1996 (the He played a major role in the "Broken Sword" series of classic point-and-click adventure games dating back to 1996's "Broken Sword: The Shadow of the Templars" (the director's cut was released in 2010). Over the course of his long career, he has built up an impressive portfolio, creating games like "Beneath a Steel Sky," writing, and even creating art, with credits on "The Witcher" and "Resident Evil: Village."

Ins is approaching, in his own words, "retirement age here in the UK," and cites concerns about the rapid advancement of technology: "In the 30 years since I started working at Revolution Software, gaming has developed incredibly. In the 30 years since I started working at Revolution Software, the game has developed incredibly," he said, "and I think it's only going to get better.

"I'm also a little concerned about the threat of AI. I fear that it will damage the careers of many writers and creators, not just in the gaming industry. So it might be a good time to retire for this reason alone."

For writers and artists with experience in the games industry, it must be strange to see AI leaning toward interfering with both parts of such a creative process, as PC Gamer's Tyler Wilde interviewed earlier this month for Hidden Door Games have already begun to make progress with this technology; the puzzle game Firmament from Myst developer Cyan Worlds also lists "AI-assisted content" in its credits.

Despite the uncertain future of creators in the industry as a whole, Steve Ince looks back fondly on his career: "What made working in video games fun, challenging, exciting, and rewarding were the many people I worked with over the years were. Many of them have made me a better writer, artist, and game designer in the process.

Ins concludes with these heartfelt words. 'I have many more years of creativity ahead of me, but my days of working on video games are coming to an end. Thank you." He plans to retire next February, but he is not putting down his pen for good." I find myself more and more drawn to writing books, especially children's books." Ins said." I hope that in the future, people who support my work will read my stories."

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