To all of you who are thinking about modifying your Starfield! You have officially been given your first few assignments.
In an interview with Kinda Funny Games posted on YouTube today, Todd Howard was asked many direct questions about Bethesda's space RPG. The answer to some of the questions was, unfortunately, "no."
One question was about how you move around in Starfield when you're not on a spaceship." Is there an option to mount wildlife for use as land vehicles or land transportation?" Kinda Funny's host asked; Kinda Funny's moderator asked.
"No," Todd Howard said bluntly.
This answer is not a big surprise, but rather a disappointing confirmation. The 45-minute Starfield Direct gameplay video from earlier this month showed nothing of the land-based vehicles, which would have surely been seen somewhere if they were to appear in the game. Also, Starfield's Xenosociology skill offers the option to control alien animals, but while you can make them run away, go crazy, or follow you, there is no option to take them for a ride.
"We want to design 'Starfield' so that it feels good to walk around. But we do have boost packs," Howard said, refusing to call them jetpacks.
"The Boost Pack is almost like a vehicle, it lets you fly, and it's a lot of fun.
Jetpacking at Starfield would be fun, but it is no substitute for a land vehicle. The lack of a land rover also doesn't make sense; in Starfield lore, mankind conquered faster-than-light space travel, but never invented the automobile."
Also, frankly, it would be nice to have a spacecraft that could do what Elite Dangerous' SRVs and Star Citizen's land vehicles do, which is to Landing on a planet, lowering a ramp and driving an ATV from there across an alien world is in bad taste.And a question about fishing from Kinda Funny co-host Gary Whitta, "Fishing or not fishing?" got a slightly more ambiguous answer. It depends on your definition of fishing," Howard said. Is it collecting fish or killing fish?"
"Do you have a rod that you put in a lake and pull out alien fish and sell them or cook them? Witta asked.
"We don't have that," Howard said.
I have a feeling that it's the ability to identify the presence of alien fish, hunt and kill them with weapons (and scan them into your galactic encyclopedia), but not really a fishing mini-game or activity of the kind found in other RPGs.
On the plus side, there are modders, and modders have added moving bikes to Skyrim and rideable deathclaws to Fallout 4. As for fishing, it was officially implemented in "Skyrim" 10 years after its release, so hopefully it will be implemented in "Starfield" in some update.
Todd Howard's Kinda Funny Xcast interview can be checked out in full here.
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