AMD may offer "exciting sneak peek" of FSR 3 at March 23 GDC event

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AMD may offer "exciting sneak peek" of FSR 3 at March 23 GDC event

AMD may preview its next-generation upscaling technology at the Game Developers Conference, aka GDC, on March 23, with AMD already claiming that FSR 3 will deliver twice the frame rate of FSR 2 (opens in new tab), A tease about the FidelityFX platform attached to a GDC presentation sparked a swirl of rumors about the possibility of a major announcement.

AMD has previously stated that it is also working on an answer to Nvidia's Frame Generation technology, as seen in Nvidia's DLSS 3 (opens in new tab) upscaling platform. the performance improvements of FSR 3 and the introduction of Nvidia's Frame Generation, the introduction of an answer to Nvidia's Frame Generation seems to be at least somewhat related.

The specific event in question is AMD's FidelityFX SDK presentation (open in new tab) (via Videocardz (open in new tab)) at the Game Developers Conference (GDC) scheduled for 10:00 AM on the 23rd (via Videocardz (open in new tab)). At this event, an overview of AMD's FidelityFX technologies will be presented and how developers can best implement them will be discussed.

The kicker here is in the last comment, which indicates that this session "will also include an exciting sneak peak of new FidelityFX technologies that will be available soon."

At the launch of the RDNA 3-based Radeon RX 7000 series GPUs, AMD revealed that its next-generation FSR scaling technology will deliver twice the frame rate of FSR 2. So we expect to get some insight into how that will be achieved at GDC later this month.

As we reported late last year, AMD's response to Nvidia's frame generation technology will be known as Fluid Motion Frames (open in new tab) AMD has stated that this is what Nvidia calls DLSS frame generation and that the actual mechanism is AMD states that this is similar in purpose to what Nvidia calls DLSS frame generation, even though the actual mechanism is not necessarily exactly the same.

The basic idea is to infer entirely new frames based on existing frames using information from motion vectors that can be inserted between fully rendered frames, thereby dramatically improving the overall frame rate and smoothness of the gaming experience This dramatically improves the overall frame rate and smoothness of the gaming experience.

How difficult it is to implement this technology is an open question; AMD appeared to respond directly to this when it announced its response to Nvidia's introduction of frame generation in November.

At the time, it was unclear how long it would take AMD to provide an answer. However, perhaps a definitive answer will be forthcoming on March 23. Stay tuned.

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