40 Years After Censored, D&D Animation to Return as Comic

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40 Years After Censored, D&D Animation to Return as Comic

Originally broadcast in the 1980s, "Dungeons & Dragons" told the story of six children who were transported from our world to a place called "The Realm," where they were given magical items by a mysterious dungeon master and befriended by a unicorn colt called Uni.3 Over the course of a season, they tried to find their way home while stopping the villain Wenger and the five-headed dragon, Tiamat, but were ultimately defeated by declining ratings (opens in new tab) before the story could be completed. Next year, that story will continue in a four-issue miniseries from IDW Publishing.

"In honor of its 40th anniversary," according to the publisher's website (opens in new tab), "IDW will revive these classic animated heroes in a new four-issue comic miniseries in March, Dungeons & Dragons: Saturday Morning Adventure. This thrilling "lost episode" by Booher ("Canto"), Sam Maggs ("Rick and Morty Ever After"), and George Cambadice ("John Carter of Mars") explores new territory in the D&D world.

This will not be the first time that answers are offered to the question, "What happened to those cartoon kids, did they make it home?" This would not be the first time that an answer to the question, "What happened to those cartoon children? The program was syndicated and broadcast repeatedly around the world.

Baldur's Gate 2 offered one possibility. If one examines the back wall of the Adventurer's Mart in Ascatra, one finds a picture of two characters from the show, which, when examined, reveals an explanation that concludes, "It is rumored that they suffered a terrible death at the hands of a dragon named Tiamat." Another darker possibility is hinted at in a 1996 promotional comic titled "Forgotten Realms: The Grand Tour," in which the protagonists are a bunch of middle-aged losers who have yet to find their way back home They were portrayed as a group of middle-aged losers who have yet to find their way home. (And moved them from a "realm" with four suns, three moons, and islands in a crowded sky to the less outlandish Forgotten Realms setting.)

The closest thing to an official resolution was a scripted finale by one of the series commissioned by the production company and recorded in radio drama format for a limited DVD release. Fans then turned that script into an animation assembled with footage from the show (opens in new tab). A little further from the canon, the children appeared in a Brazilian car commercial for Renault's Quid Outsider (opens in new tab) (Brazil is apparently one of the countries where the series was broadcast extensively in syndication).

However, the IDW comic does not seem to follow any version of those events. Hank makes a startling discovery: despite the danger, Sheila, Bobby, Diana, and the others don't want to go home after all.

Sam Maggs, one of the comic's writers, said, "As a lifelong D&D fan, it's an absolute dream to work on bringing back a childhood classic, and with the wonderful folks at IDW and Wizards of the Coast, I'm thrilled that the Saturday morning cartoon of "Dungeons & Dragons" is It's been a real pleasure to explore the reasons for the cult-like popularity of the show. Setting these characters up for a whole new storyline is truly a career highlight, and it's a great way for fans to get to know the uni (well, ...... I hope they love seeing all the cool kids, but especially Uni) back in action as much as I do!"

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