CDPR checked out the Witcher 3 mod that will be broken by updating to the next generation of consoles.

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CDPR checked out the Witcher 3 mod that will be broken by updating to the next generation of consoles.

Nothing is more infuriating than when Bethesda puts out an imperceptible little point update for "Skyrim" that does nothing but break half of the mods. So thank goodness CD Projekt Red took the time to research some of The Witcher 3's popular mods and find out which ones would work well with the game's next-gen update (opens in a new tab). Rest assured, folks: the numerous hair tweaks in this game all seem to work fine.

CDPR compiled a spreadsheet of 71 popular Witcher 3 adjustments and mods (opens in new tab) to see if they will still work in the game's next-gen patch. The good news is that many of the quality-of-life stuff that many players are familiar with, and which are small tweaks that they would struggle without, seem to work fine: Fast Travel Anywhere (opens in new tab), Weight Limit Removal (open in new tab), and Objectives on the map (open in new tab) all survived unscathed.

If the mods are broken, it is mostly due to script errors. In a forum post accompanying the spreadsheet (opens in new tab), CDPR staff stated that "most of the script-based mods will have errors because of the new quests (in the next generation update). This means that things like the attractively named "Ultra Gore 2-A Dismemberment Mod" (opens in new tab) and "Improved Sign Effects" (opens in new tab) will not work until the author updates them for the next-generation patch. On the other hand, maybe it's a good thing; No Time for Gwent (opens in new tab) was also broken by the update, and everyone could use the time for Gwent.

On the plus side, CDPR has a "team of modding experts" at modders' disposal and is prepared to "offer help and advice to modders in the post-release forum whenever possible." The company has also released "a new version of the Witcher 3 command line tool for modders [...] adapted to the updated game, which includes many bug fixes." and a new version of the TW3 WolvenKit mod editor/creator (opens in new tab) will be released in the near future.

So, hopefully it's just a matter of growing pains, and in the not-too-distant future, all the mods you've come to love will be adapted to work with the new and shiny version of The Witcher 3. Until then, we'll have to make do with mods that don't affect scripts or that CDPR has integrated into their updates (opens in new tab). As for the authors of the integrated mods, CDPR "will get permission from the authors, reimburse them, and feature them in the credits of the updated game". Not bad for a piece of Witchery.

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