We don't want to be predatory" - Darktide developer explains why he switched to in-game currency for cosmetics sales

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We don't want to be predatory" - Darktide developer explains why he switched to in-game currency for cosmetics sales

"Warhammer: Vermintide 2" is available in the Steam store for $3.99. "Vermintide 2" also has an in-game cosmetics store that uses the shilling currency earned by playing the game, but some skins are also sold for real cash Some of the skins are also available for real cash: for $2.99, you can give my bright wizard a new look. No such option exists in the new 40K game "Darktide" from developer Fatshark.

Instead, Darktide follows the monetization route of common F2P games and makes you purchase premium currency in bundles - in this case, $4.99 for 1000 Aquilas. Currently, there is no way to purchase the exact number of Aquilas needed in a one-time purchase, and some angry players have called this "looting bullshit."

According to Fatshark's lead developer, this was the exact opposite of their intention.

"We want to be fair, but it's very disappointing to see [such posts]," Fatshark co-founder Martin Wahlund told me in an interview with PC Gamer on Thursday. 'It's the last thing we want. Everything is about getting people to buy it if they want to." [One is the switch to premium currency, which some players lament as a step back from the simplicity of simply paying cash for cosmetics in "Vermintide 2." Another is bundling, which forces players to spend more than necessary on skins, which Wahlund says was actually a mistake.

"We forgot to add one of the bundles. The idea was always 1:1. We realized a little too late that one of the bundles was not included. It takes a little while to get approved. But we need to remedy that, and we've heard from everyone. We got that one wrong and we need to fix it so that people don't have that friction at all.

Game director Anders de Geer said it was "our honest mistake" as the team focused on fixing the bug during the beta, but he understands that players are skeptical of that answer. de Geer also explained why the switch to in-game currency was an important move to make the cosmetic store easier to manage.

"Because you have to set all the different prices in all the different regions, so whatever you release, and every time you release something, you have to set the pricing in all the different regions and make sure it works. This is convenient in that regard. You only have to set the price once, and the rest can be worked out in-game."

In-game currency also opens the door to Twitch drops and premium cosmetic distribution, which Fatshark was unable to do with Vermintide." It's $5, so you can't just spend it on Steam games."

Fatshark could not say when the Darktide store will be updated with bundles where you can buy a specific number of Aquilas, but it is getting closer.

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