Disco Elysium's Elevator Pitch: "The Best Fantasy Setting Ever

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Disco Elysium's Elevator Pitch: "The Best Fantasy Setting Ever

Terrible things are currently happening around Disco Elysium. In fact, the legal aspects are becoming more complicated than the game itself. In the midst of all this, it is important to remember that behind the drama is arguably one of the best PC games of all time. As its creators have long said, the game evolved from a fantasy world created by Robert Kulwitz some 20 years ago, and on the 8th anniversary of his pitch for the game, writer Martin Ruiga has published the first pitch that put the game on track.

The setup "began when Robert [Kulwitz] was still a teenager trying to make a more epic pirated version of the Finnish D&D system. [At first it was called 'Evermier. The wizard book had a total of 350 spells, each of which was supposed to have at least half a page of prose telling a story about the spell." the change to the name "Elysium" was suggested to Robert by several associates on the "dragon.ee D&D and LARP forums" after happened, but it took some time before Kulwitz agreed to it. [According to Luiga, three major PnP campaigns in the mid-2000s laid the groundwork for the game. Luiga's father died in 2006, after which he and others, including Kulwitz, moved into his father's house:

"When my father died, I got an inheritance of about one million crowns (equivalent to about 65,000 euros). I would like to say that I invested it in a true and lasting luxury, a crystallization of human thought"

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"Next time a bank manager asks me what's wrong, I will tell him that my account is full of the fruits of human thought. Luiga supported Kulwitz and others for a time, and in late 2008, an organization called ZA/UM was founded. This was also the time when Kulwitz wrote the first half of Sacred and Terrible Air, which was eventually published in 2013, but with little interest. According to Ruiga, this was a blow to Kulwitz, but also a stimulus to see how, if at all, these ideas could find an audience.

Ruiga now shares the email pitch that led to the orbit of what would become "Disco Elysion" On November 15, 2014, I drove to Helen's house in Pergulina to pick up Robert. We went for a drive and I said to him: let's make a video game in an elysium setting. It was a risky proposition. The novel failed spectacularly. We printed 4,000 copies, but we had no money to warehouse them, so more than 2,560 copies went straight to the pulp machine. The novel sold a little over 1,000 copies over the years.

"Robert was really distressed by this blinding lack of success and went to see Rostov, asking for a day to think about my proposal. We began to make video game history."

The pitch from Kulwitz, sent on November 16, 2014, around 7:30 in the evening, begins with the working title of the game, which comes directly from one of the old Elysium PnP campaigns: "Tolson & McClain" This is the text.

A fusion of AD&D and 70's cop shows, an original "fantastic realism" setting with swords, guns and automobiles. Realized as an isometric CRPG: a modern evolution of the legendary Planescape: a modern take on Torment and Baldur's Gate. Large-scale, reactive storyline. Explore a vast, poverty-stricken ghetto. Deep and strategic combat.

Become a cop (you are a cop, Harry) Choose what kind of cop you want to be: good cop, bad cop, lady cop, male cop, socialist revolutionary disguised as a cop. A criminal mastermind disguised as a cop. You can also be a lazy cop who doesn't want to be a cop.

Solve the case as you see fit. Solve a comprehensive mystery or shoot a gangster.

"How many people have you killed, John?"

"54"

"

"54"

"."

"Yeah, but they were all bad guys."

Relationships fail.

Features: serious moral themes, socio-economic depth, best fantasy setting ever conceived. Beautiful hand-drawn graphics: unprecedented art direction. Blood-curdling, toe-crunching, skull-shattering combat. Level up your ability to dream. Seeing in the dark

Towson & McLean.

Role-playing games.

Luiga said that thanks to PnP's Elysium days, Kulwitz "developed a pretty surefire way of being a game master. He was very good at these things.

One campaign, called Liggett, involved a group of children on a treasure hunt who were trapped underground with a group of demons who used the children as vessels to escape ("Lord of the Flies"). This is an obvious question, but Luiga, of course, does not answer it: "Now, some of you may want to know if demons still exist in the world of elysium in some form or another.

It is fascinating to see the early stages of what would become such a monumental achievement. Disco Elysium became a masterpiece, a critical and commercial success. Whether this work has a future remains to be seen, but at least it happened.

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