As predicted last year, half of Capcom's sales come from PCs.

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As predicted last year, half of Capcom's sales come from PCs.

Capcom has historically not been what one would call a PC-focused game publisher. For example, the list of best-selling games on Capcom's "Platinum Titles (open in new tab)" page includes many non-PC releases. However, in October 2021, the company stated that it wanted to make the PC its primary platform (open in new tab) in the future and laid out a strategy to have 50% of its sales on the PC by 2022 or 2023.

The increase in the PC percentage was revealed during a Q&A session following Capcom's Q2 results: when asked about PC sales as a percentage of total sales at the end of the quarter, the company replied that it was about 50%, and that sales of catalog titles were growing primarily. Catalog titles are games that have been released in the past and continue to sell well, essentially what got Phil Spencer (open in new tab) excited about the Activision acquisition.

In its second-quarter report, Capcom revealed "comparative declines" in sales and profits for the first half of the year. On the other hand, the company stated that the first half was "making steady progress against the full-year plan," and revised upward its full-year unit sales forecast due to growth in catalog sales (continued sales of older games).

Catalog sales reached just under 11 million units in the first half of FY2020 for Capcom, accounting for 79.3% of the company's total sales. That number grew to 13.2 million in the first half of FY 2009, but the success of the new title "Resident Evil 7: Resident Evil Village" caused the composition ratio to drop to 66.7%. In the first half of the current fiscal year, catalog sales increased again to 16.1 million units, and the ratio to total sales recovered to 75.4%.

It is also worth noting that the percentage of digital sales jumped from 70.2% in the first half of the previous year to 91.5% in the first half of this fiscal year. This probably reflects the increased purchase of older games through digital platforms (which is the most common way to purchase games of any kind on the PC anyway), which could then shift to a year of new game releases. Capcom, however, seems to think that this is unlikely: the company expects digital sales to remain roughly stable at 90% of total sales in the coming year, another indication that it expects PC sales to remain strong.

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