Everyone but us is having fun in God of War: Ragnarok.

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Everyone but us is having fun in God of War: Ragnarok.

God of War: Ragnarök will eventually come to PC. Perhaps even before "Bloodborne". However, the PC version of God of War: Ragnarök will not be released, and there is no way to play the PC version of God of War: Ragnarök.

It's been a long time since I've had FOMO over a big triple-A console release, but in the early days of the pandemic, I was standing in line at Micro Center, chasing RTX 3070 deals, not PS5. Currently, the average score on OpenCritic (open in new tab) is 94, and here's what friends and competitors are saying about Ragnarok.

IGN's Simon Cardy gave Ragnarok a perfect score, writing: "Instead, each character and their motivations are given the respect they deserve by digging deep. Simon continued:" It is a truly special and epic conclusion to Kratos' Norse saga, and one that also brings closure to his tormented memories in Greece."

GamesRadar colleague Leon Hurley noted that Ragnarök started out a bit weak, but gained momentum as it progressed. God of War running at 90% is still better than most of what's out there."

In contrast, GI Kyle Hilliard described the early stages as "great" and praised the unity of the ensemble cast: Ragnarok is, surprisingly, the most entertaining God of War to date. Kratos is the most stoic and straightforward of the nine realms, and he's surrounded by vulgar dwarves, light-talking decapitated heads, and sometimes overconfident teenagers. [Gamespot contributor Tamoor Hussain similarly appreciates the humor that Ragnarok's ensemble cast finds around Kratos, the grumpy straight man: "This was definitely unexpected. God of War Ragnarok is an interesting game. There are several laugh-out-loud moments that will endear you to this new family unit that was developed in the previous game and blossomed in the sequel."

PCMag's Clay Holton, giving Ragnarok an Editor's Choice designation as an unforgivable betrayal of the mutually preferred boxes in running the game, wrote: "Cleverly tuned combat, satisfying puzzles, and a very cinematic story in the previous game Everything we loved is back in Ragnarok. Developer Santa Monica Studio has built a new Kratos Nordic adventure on that excellent foundation.

Digital Foundry's John Linneman argues that God of War doesn't reinvent the wheel graphically, but takes advantage of being cross-generational to maximize performance on the PS5. He said, "More than any game I've played this year, Ragnarok is incredibly polished, even in its pre-release state. The game is virtually free of stutters, hitches, and other oddities. There are zero bugs or visual glitches, and everything feels perfectly polished."

The Washington Post's Gene Park singled out Ragnarok's side quests for special praise, comparing them favorably to The Witcher 3's memorable Viking side content: "While the main story is a triumph, the side quests in the most remote places are the game home to the biggest battles, the most awe-inspiring sights, and the largest play areas. In the preview, I noted that the early game feels narrow and linear, but that is not the case in the later game areas. It is without a doubt the largest game in the history of God of War.

Alexis Ong, who also contributes to PC Gamer (as does our Norco (open in new tab) review), writes a much more cautious and less enthusiastic view of Polygon, but she also reserves special praise for its side quests. She writes, "There's nothing life-changing about the way Ragnarök ends, but it gives you a pleasant sense of satisfaction, like when you finish watching a Marvel movie that lets you run on autopilot. Games can be frustrating, memorizing, and disjointed, but they can also be safe and comforting.

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