Elden Ring patched for too high durability of endure spells.

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Elden Ring patched for too high durability of endure spells.

Elden Ring recently received the 1.07 update, which was one of From Software's most significant attempts to address the fine line between PvE and PvP in these games. An absolute amount of changes were made for multiplayer balance purposes and to separate PvE and PvP weapon balancing (though this was mainly related to weapon buffs in PvE). For a time, it was also a bit of a live service.

Perhaps too much live service. Because the developers rushed to fix the patch, tweaking some values and admitting that some weapons were not working as Eldenlord wanted them to. The most obvious example is the "Endure" art in Ash of War. This art has been lengthened in its effect and allows the user to take a stance against an attack with reduced damage. The direction of this art has now been scaled back as Tarnished became a little too Poison Happy and the buff "had a bigger impact on the balance of the game than expected."

The Inescapable Frenzy spell had some minor tweaks and did not properly reflect the FP reduction. Also, apparently the "Charge" mechanism was incorrectly assigned in the 1.07 patch notes." The "Flame of the Fell God" and "Gurranq's Beast Claw" spells could not actually be charged, which has been corrected in these notes.

Finally, there is a strange bug in the Black Blade spell that has a combo element to its attack. From Software is aware of this, but has not yet fixed it and promises to fix it in a future update.

The patch ends with a promise of future game balancing, and the original patch 1.07 settles the game down for the long haul of PvP. This is because the Souls series has an epic player-driven afterlife, and even after all the nooks and crannies of Lands Between have been explored, there is still the pleasure of co-op outings with new adventurers and hunting down gray-haired veteran companions. The list of changes in this patch is endless.

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