Two Point Campus Review

Reviews
Two Point Campus Review

"College gives you a bright future... Clouded by debt." Of all the Two Point Campus gags that played over the university's PA system, this one stuck with me the most. I had high hopes for the students, but by the end all I cared about was how much cash I could squeeze out of them to keep the university in the black.

Running a campus costs money. Buildings and staff regularly chip away at my bank balance, and whenever I have fat savings in the vault, I know it will take a demand for a new supercomputer to spend it all. Why wouldn't they be happy to have more live owls in their dormitories?" Owls are funny.

While nothing can be done without ample funding, the acquisition of wealth is not the ultimate goal of the two-point campus; each of the 12 missions has a tailor-made primary objective, and there are many more dynamic objectives, but at the heart of it all is a variety of courses, from gastronomy to espionage to create an efficient academic hall of fame that sends out happy A+ students in.

This is easy, at least at first. The first few missions opened a science school, a chef school, and a knight school, none of which are misfits. It was not cruel management by any means, but it seemed quite mild compared to "Two Point Hospital," which was nevertheless intentionally chaotic and tangled. But then I took over a magic school that was in financial trouble and began to succumb to the weight of magical curses and depressed students.

At first it was easy. The school already had a dormitory and a few other essential rooms, and I decided to add bathroom facilities and classrooms. Soon, my esoteric scholars were flitting from lectures to medicine classes to tutoring to a world-class education in poisoning people with strange elixirs. Of course, a few witches would transform a few students into pumpkin-headed freaks or drop little meteors on the campus, but the impact seemed negligible. Until it wasn't.

Near the end of the first semester, the curses were piling up and a significant portion of the student body was on the fast track to flunking out. And those students who were not dropouts were so depressed that they were considering dropping out of school. No dropouts and dropouts don't donate their tutoring fees or spend their student loans on snack vending machines. Things went wrong until I was on the verge of losing complete control of my campus and began to feel like an adequate successor to Two Point Hospital.

I took out loans and hired more medically skilled assistants to break the pumpkinhead curse. Then I made the dorms more luxurious so that students could have a cozy sanctuary to unwind after a hard day of spell casting. I made sure that rooms were secured and moved around to minimize the time it took students to get to class and maximize space. And I established a Power Napping Club to help the less energetic students become more energetic. In the midst of crisis, I thrived, crushing and averting one calamity after another. I bought a lot of owls.

In general, however, two-point campuses provide manageable management wrinkles. The scheduling and queue management that was the bread and butter of Two Point Hospital administrators is a minor concern here. But it's nothing compared to the days of hospital patients queuing up in waiting rooms or in front of their general practitioners and possibly even dying before they can be seen.

However, things get absolutely tricky when trying to earn more stars. Each mission has three to earn, and there are three sets of challenges associated with them, but you only need to earn one star in each mission to progress. By the time you get to the other stars, you may run out of space or try to complete many courses and many staffs. But as you complete, you will unlock items that will help you build a campus of content, as well as opportunities to earn Kudosch, a secondary currency that can be used to unlock new decorations and classroom tools.

Less helpful is the UI. I encountered several situations where I had to do something to make the campus more attractive while being given inaccurate information. One time I had a main objective of beautifying a place and a random secondary objective of doing the same thing, but the tracker numbers didn't match. Then, upon entering the appropriate menu, a third number showed up. The difference was only a few percent, and while this is not a management game where lack of accuracy can be fatal, I expect to trust what the game tells me.

What Two Point Campus gets top marks for is the novelty of its challenge. This is because any course still needs tutors, lecture halls, and places to work on assignments like libraries and computer labs. The challenge is not so novel because any course still requires a place to do assignments, such as a tutor, a lecture hall, a library, or a computer lab. But each mission also has its own peculiar quirks. [For example, the spy school is constantly infiltrated by moles, and they must be eradicated and expelled. This is a simple process: you must react to the students' confusion, find evidence of the mole's presence nearby, observe the group's behavior, and hunt the mole down. If anyone brings up a camera or puts their fingers in their ears, they must be ejected at that point. If this were present in every mission, it would quickly become tiresome, but Two Point Studios prevents obsolescence by giving each one a new quirky wrinkle.

I like archaeology best because it allows students to actually work in the field and excavate artifacts. Because of limited funds, they are encouraged to sell these artifacts, but many of the artifacts are aesthetically pleasing and can be used to enhance the appeal of the campus. However, since artifacts increase in value as they age, it may be best to wait before selling them unless a student discovers old canned goods or other trash that no one wants to see.

One of the biggest obstacles at Two Point Hospital was building constancy. While it was possible to expand by purchasing more land, the buildings themselves could not be edited, only the interiors; Two Point Campus has completely eliminated this restriction, allowing not only the editing and construction of new buildings, but also maximizing the available space The exterior of the campus is also decorated to take full advantage of the available space. However, even in sandbox mode, the limited land parcels remain a spatial puzzle, but with less frustration.

Of course, there is more than a conundrum in Two Point Campus. A little pressure is essential, but just as important is the silliness. Radio programs, advertisements, and announcements are constantly blaring over the PA, spewing out jokes, ridiculous anecdotes, and satire. Of course, there are visual gags and whimsical courses. You can bake a giant pizza, fly around in a jetpack, or build a giant robot ....... With the rise of survival management sims, the genre is getting a lot tougher, so it's nice to be able to enjoy the slapstick mayhem instead of being informed that 20 people have died of malnutrition. At Two Point Campus, everyone gets to leave alive. Not necessarily with a degree, though.

I think Two Point Studios made a mistake by not giving students much personality or individuality. There are goths, jocks, cyborgs, and aspiring superstars, but their needs are mostly generic. They want a nice dorm, friends, a little romance, and expensive equipment to help them with their assignments. These things rarely have anything to do with their essence, as evidenced by the Goths who ask for flower beds and benches to be planted so they can enjoy the outdoors.

I'm not saying they don't have personality traits, but they are all things like poor hygiene, dislike of homework, iron bladders, etc., which simply make them good or bad students rather than interesting students. I don't remember a single thing about them. To be fair, this may be exactly how actual college administrators feel.

After all, they seem to be subservient to the two-point hospital model, just trying to provide a service. But there is much more social drama on campus, and it would have gone a long way to fleshing out a threadbare story that would serve as the setting for each school's agenda.

So "Two Point Campus" is a clever strategy to recreate one of the best management games of the last few years while still fitting firmly into the mold of its predecessor. There are few genuine surprises, and hopefully the UI flaws will be fixed soon, but it remains a guaranteed good time, bursting with energy, charisma, and slapstick mayhem. You should definitely consider joining the group.

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