Is this mysterious VR headset Vive's answer to the Oculus Quest 2 or a corporate kit?

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Is this mysterious VR headset Vive's answer to the Oculus Quest 2 or a corporate kit?

We don't know what is under this sheet, which is visible and hidden on a desk in what appears to be Vive's office, but something tells us that it is a VR headset. That something is a caption that clearly states "VR headset - confirmed". That solves one mystery.

However, this may not have solved the whole case.

We do know that Vive intends to launch a new VR headset, and recent social media teasers suggest that it will be available relatively soon, but no official release date has been set yet. We also don't know if this new headset will be of great interest to gamers or if it is aimed at a more enterprising market.

Vive currently offers the Cosmos and Cosmos Elite as headsets for gaming, but both are tethered headsets out of the box and require a gaming PC to operate. The modular construction allows for some bonuses for the money, such as wireless connectivity and inside-out tracking.

This is on the gaming side. On the commercial side, Vive has a few more options: the Vive Pro, a reworking of the original Vive headset, is available for commercial and professional use and now includes eye tracking. Then there is the Vive Focus. This is a stand-alone VR headset, with everything needed to activate it included in the headset itself.

So where does Vive position its new VR headset?

There is sadly not much to go on in this regard; images posted on Twitter imply some external camera capabilities, and perhaps inside-out tracking like the Oculus Quest 2, but none of Vive's current headsets faceplate camera is no different.

However, the Oculus Quest 2 appears to be the headset that other major VR players are targeting; according to Facebook, Quest 2 sales have already exceeded expectations, with the Steam Hardware Survey ranking it as the most popular VR headset It has jumped to the top of the list. While Quest 2 is a huge success, it does have its drawbacks. Namely, the mandatory Facebook login (and by extension, the resurfacing of the Facebook ownership conundrum), which has raised concerns about privacy and login.

That said, there is certainly room for another standalone VR headset market; if the Vive can mimic the Oculus Link feature, it would be especially welcome for PC gamers.

However, the general speculation is that Vive is once again targeting the corporate and professional market with its unannounced kit. The use of the phrase "let's get down to business" convinced many that the headset was aimed at corporate use, not gaming in virtual reality.

If that were the case, there would be little for us PC gamers to get excited about here. But it is still far from a settled theory.

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