Mass Effect Legendary Edition" Mod Revives Console Command

General
Mass Effect Legendary Edition" Mod Revives Console Command

Mass Effect Legendary Edition already has some mods like FOV fixes, but it is not as moddable as the original game due to the lack of a toolset like ME3Explorer. This will be possible with time and a better understanding of how the .pcc files (Unreal Engine's own version of the package files) have changed. thanks to Mgamerz, one step towards making Legendary Edition more adjustable As a result, the in-game console is now enabled as.

Previous mods to bring back the console required renaming the .dll file and risked being ruined by the game's DRM. This new mod appears to be the first mod to directly tinker with the .pcc file, and provides a replacement for the Engine.pcc for all three games. When used to replace existing files in the appropriate BioGame/CookedPCConsole directory (make sure to backup the originals first), pressing ~ opens the full console and tab opens the mini console. (Note that if you use tab to turn off the UI in photo mode, you can do the same with left shift.)

A list of console commands for each game can be found on the Mass Effect wiki. Advanced commands, such as adding specific items, may conflict with those changed in the Legendary Edition, but the basic commands are exactly the same: enable/disable noclip with commands such as "Ghost" and "Walk," "SetParagon x" and " SetRenegade x" (where x is the number of paragon points or renegade points), etc. Try commands like.

Other mods in the Legendary Edition allow for more same-sex romances (so far only the default Shepard), additional costumes for ME2 and ME3, and running around with infinite sprint and mako boost, but the mod scene is the original game It would be exciting to see the mod scene grow into something approaching the scope of what was possible in the ...

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