Former BioWare Boss Casey Hudson's New Studio Promises to "Combine Excellence in Art and Advanced Science"

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Former BioWare Boss Casey Hudson's New Studio Promises to "Combine Excellence in Art and Advanced Science"

Former BioWare general manager Casey Hudson, who resigned from the studio in December 2020, has announced the following project: Humanoid Studios, a The new company promises to.

"Today we are announcing a new independent video game company created to unleash the creative freedom of our developers. We are Humanoid Studios. This is the first small step in our journey." We hope you will join us on our adventure."

While investor-centric talk about innovation and IP is about as exciting as finding an old sock under the sink, there is legitimate excitement about Hudson's return to the business after its abrupt exit from BioWare.

Also, messages of support from BioWare co-founder and Beamdog boss Trent Oster, BioWare writer Patrick Weekes, and former BioWare community manager Chris Priestly

Hudud has also received messages of support.

Hudson would not give any specifics about what Humanoid Studios is working on, and there are no details on the humanoidstudios.com website. Job postings for Senior Gameplay Programmer, Senior Creative Director, Senior Level Designer, etc., are also less detailed: applicants must have experience developing triple-A games, ideally in the Unreal Engine, but the games themselves are " immersive new universe of story, character, and discovery" and is only vaguely described.

The lack of details is a bit disappointing, but also understandable at this stage: the job description focuses on pre-production, prototyping support, and "exploring game design concepts as part of new IP development," and things are still in the very early stages It's clear that things are still in the very early stages. Story, Character, Discovery" suggests at least an RPG or something RPG-adjacent, which would be consistent with Hudson's past work: during his time at BioWare, he was the project director for the "Mass Effect" trilogy, and before that he was the designer for "Star Wars: Knights of the Old Republic. Knights of the Old Republic" and as a programmer on "Baldur's Gate 2."

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