Death Stranding Director's Cut is Not a Director's Cut, says Director Hideo Kojima

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Death Stranding Director's Cut is Not a Director's Cut, says Director Hideo Kojima

A major feature of Sony's recent releases, such as "Ghosts of Tsushima" and "Death Stranding," has been to update and re-release first-party games in "director's cut" versions. But for Hideo Kojima, director of "Death Stranding" (and known movie buff), this particular phrase is not to his liking.

Over the weekend, the acclaimed game director took to Twitter to offer a surprising rebuttal to the marketing of his game. In his eyes, a director's cut is not about creating something new, but about remixing what is there, or reincorporating content that was cut during development. In his eyes, adding an entirely new racing mini-game does not constitute a director's cut.

"A director's cut in a film is a version that was reluctantly released because the director did not have the right to edit it, or because he was forced to shorten the running time, with additional edits," Kojima said.

"The game contains additional production, not what was cut. Director's Plus' So, in my opinion, I don't like to call it 'Director's Cut.'"

Of course, the "director's cut" of Death Stranding is nothing new to the game. It's a "Game of the Year Edition" filtered through the PlayStation's penchant for cinematic presentation (fittingly, we named "Death Stranding" our Game of the Year for 2020). In a world where Zack Snyder can spend more than $70 million on reshoots for "Justice League," Kojima's definition may need updating.

No word yet on when "Death Stranding" will be released on PC: It remains to be seen if "Director's Cut" will be released on PC. But when it does, it will have a whole new story mission, lots of new weapons and combat, and a cargo catapult to transport parcels across the US. How's that for express delivery?

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