AMD's FidelityFX super-resolution world just got even bigger.

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AMD's FidelityFX super-resolution world just got even bigger.

AMD's FidelityFX super-resolution is being fully extended today. Not only will it be added to Resident Evil Village at some point next week, but the source code for Team Radeon's spatial upscaling technology is now available to everyone via the GPUOpen platform.

Perhaps more importantly for future widespread implementations of the upscaling technology, a beta branch for the Unity game engine was released today, as well as a patch for registered Unreal Engine developers. substantial native FSR support has been built into the two major third-party game development engines, there is now little reason for games developed with these engines not to include performance bumping functionality.

I have been very impressed with FidelityFX Super Resolution from what I have seen so far. Of course, it doesn't offer the frame rate tweaking that you can experience with Nvidia's AI-specific deep learning supersampling feature, but it's free, open to virtually all modern GPUs, and simply works.

Nor is it so widely available. However, AMD announced four more titles today, bringing the total to 12. Nevertheless, only "Resident Evil 7: Resident Evil Village" stands out as a game that will benefit particularly significantly from the FSR update, and that includes "Necromunda: HiredGun," "Arcadegeddon," and "Edge of Eternity," followed by Fear

Still, the "Necromunda" is the only one that stands out.

Still, with FSR hitting two of the biggest game engines, it is bound to appear on more big game setup screens.

AMD has also released a handy little sampler of how FidelityFX Super Resolution looks on your system, especially if you don't have one of the few current games that support it.

This is a single demo scene that anyone can download from the GPUOpen site and run on their own machine to see what different levels of FSR look like. There is also a handy little magnifying glass tool that allows you to change settings on the fly, compare it to traditional bilinear upscaling, and see up close how the pixels change.

The FSR sampler is well worth checking out, as it offers a fascinating look at this technology on its own. A demo can be downloaded directly from this link.

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