PSX's "Bloodborne" is a lo-fi remake of From Software's slasher

General
PSX's "Bloodborne" is a lo-fi remake of From Software's slasher

Five years later, the chances of a PC release of "Bloodborne" still look only slightly better than day one. But while From Software's best work remains encased in Sony's hardware, developer Lilith Walther's crunchy remake of the gore-soaked Monster Hunter of the 90s is going to be a hell of a ride.

Yes, it's called "Bloodborne PSX," but who would play this lo-fi hunter's dream on an old PlayStation?

Over the past few weeks, Walther's feed has been providing a steady peek into a world where Bloodborne was released in 1995, not 2015. It's a bit blocky, the environments are a bit sterile, and so far everything is very unfinished. But the heart of the game (i.e., beating up nightmare dogs with a rusty saw) is there in all its 420p glory.

Developed with the Unreal Engine, Walther's remake is not exactly a snapshot of the "Bloodborne" of the mid-90s. However, it is compelling, with enough of the same graphical quirks and crunchy textures to inspire nostalgia in those who miss those days.

"Bloodborne PSX" also echoes the broader movement to revive the wobbly vertices and fog-shrouded environments of early 3D games through games like "Paratopic" and "Haunted PS1." It's also fun to compare it to what From Software was actually making in the 90s. Not to throw shade at Kingsfield, but we've come a long way since then.

You can follow the development of Bloodborne PSX on Walther's Twitter feed. At this rate, it may be finished before Eldenring.

Categories