More games will have higher frame rates with Nvidia DLSS support.

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More games will have higher frame rates with Nvidia DLSS support.

Yesterday, Nvidia introduced the DLSS plugin to the Unreal Marketplace, allowing more game developers to use Deep Learning Super Sampling technology in their games. This is great news for Nvidia's technology and for us gamers. This is great news for Nvidia's technology and for us gamers, as more and more games should support this upscaling technology.

While ray tracing may be the feature that gets all the attention on Nvidia's first and second generation RTX graphics cards, it is actually DLSS that is most impressive. With this technology, games are rendered at a lower resolution and usually upscaled to a higher resolution, such as 4K, without affecting the frame rate. This is a technology that we would like to see included in more games, and this announcement means that we are closer to achieving this goal.

In the original version of DLSS, game developers had to work closely with Nvidia to implement this feature in their games. This was because the deep learning engine that weaved its magic needed many images from the game in question; in DLSS 2.0, this is no longer the case, and input from the specific game in question is no longer needed, as the game is trained using generic images. [DLSS 2.0 supports 35 games, whereas DLSS 1.0 supported only 8 games.

If you are a game developer, you can find this Nvidia page on the Unreal Marketplace with a link to the DLSS plug-in.

AMD has hinted several times that DLSS 2.0 is a proprietary technology they call "Super Resolution," and while we have yet to see anything concrete, we expect to hear something from the Red Team later this year. DLSS 2.0 is currently technology that gives Nvidia an edge, so AMD definitely needs an answer.

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