Doom has "more stories to tell," says "Doom Eternal" director

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Doom has "more stories to tell," says "Doom Eternal" director

The recently released "Doom Eternal: The Ancient Gods Part Two" is billed as "the epic conclusion to the Doom Slayer saga," but you probably won't be surprised to hear that it's not actually the end of anything. In an interview with Polygon game director Hugo Martin made it clear that there is still more to come.

"This is the end of a story arc that started with 'Doom' (2016), but we put a lot of stakes in that story," Martin said. Through "Doom Eternal," we were able to materialize much of that and produce two DLCs. From waking up in the sarcophagus to the end of the DLC, that story arc ends, but there is certainly more to the Doom Slayer story."

Martin compares the "Doom" games so far to comic book movies helmed by different directors, which seems appropriate. While the basics of an evil corporation unleashing demons and a lone space marine shooting demons have remained the same for the past 30 years, each has taken a slightly different approach: the original "Doom" was heavy on demonic atmosphere and little story, while "Doom 3" was more overtly horror game, the 2016 reboot is heavy on high-speed action, and "Doom Eternal" is essentially a nonstop lore dump written by the same guy who wrote the liner notes for the "Venom" album.

One thing that hasn't changed is the aggressively over-the-top approach to the subject matter of the game, which he admits is "like something I conceptualized in 1985 in math class with a ballpoint pen on the back of someone's notebook."

"There is this childishness to everything in 'Doom. "And I think it's important [...]. I think its tone is important to make it all fit.

Martin has expressed similar sentiments about Doom in the past: in a 2016 documentary on the development of the Doom reboot, Martin said that Bethesda's original plan for a story and character-driven Doom 4 was "great" but but inappropriate,

he said.

"Conceptually, I can see why they went there.

"Doom Slayer was sacrificed in order to tell a larger story; Doom was about one man caught up in something big, and Doom 4 Classic was about something much bigger."

Also, more developments lie ahead for Doom Eternal in the short term: in a tweet posted today, executive producer Marty Stratton said, "There will be an update to Doom Eternal later this year."

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